If you’ve ever sat on the bus, mucking about on your phone
on your way to work and thought “I’d just like to blow the world up with
nuclear warheads” this is the game for you! In all serious though, Blindflug
Studios have created a pretty solid nuke-em-up.
First Strike: Nuclear Dawn is a bite-sized portion of the
apocalypse. You take control of a nuclear superpower and are given the keys to
the “Big Red Button”. Being developed for tablets and phones alike it seems to
sit nicely in a market without too many real-time strategy games and uses the
touch nature of input to its full advantage.
You can expand into another region with two finger taps.
Build a nuke with two finger taps and launch an all-out attack against a rival
nation with two finger taps. In fact, there’s not much you can’t do that will
take more than two taps. You can pinch and rotate the world, set up your
defences and quickly scout to see which regions your neighbouring rivals are
invading. The developers have taken full advantage of their simple control
method by making this a pretty fast paced title. Stall too long building your
defences and expanding into other regions and you’ll quickly be feeling the
wrath of your impatient neighbours. Expanding and building your resources is a
very easily accomplishable task.
The UI is incredibly well suited to the title, one click on
a territory will open a radial menu of up to 8 options and you always know how
well equipped that specific region through a small overlay on each region. At
all times, you know how well structured you are and you are also aware of how
many nuclear warheads your rivals are. The feedback it provides when a nuke
lands is satisfying, your screen will shake and that familiar image of a
mushroom cloud will expand from the Earth. Couple that with the titles “First
Strike” attack: which will launch a nuke, within range, from each of your
regions at a designated area. You’ll be treated with a few seconds of admiring
your handiwork before the warheads come crashing down on their poor victim. You
can also improve your already devastating force with a solid research tree
which allows for automatic launches of interception nukes, reduced build speeds
and visible nuclear warhead trajectories. All very nice additions to the late
game when things can get a little hectic.
It allows for some quick thinking strategic plays, for
example, if you play as Europe, you’ll want to create some defensive nuclear
warheads facing Russia and Korea, but might want to expand into Africa to
launch attacks of your own, or you can take your chances and surprise the
Americans. The game will continually keep you on your toes, if you think you’ve
got enough fire power to take out a nation to your East you’ll probably soon
find that you’re being bombarded from West, North and South. The AI doesn’t
cheat, but the overlay will show you how well equipped your neighbours are, and
the AI obviously knows how well you are doing. It’s a smooth balance between
keeping pressure on your rivals to stop them moving into key locations and
ensuring you have enough focus to stop enemies from stopping your own
progression.
I wanted to blow my opponents away in quicker circumstances.
I played with some of the smaller, more geographically challenged nations and
even played through as a nation questioning their current political views. For
example, as North America I initiated attack on North Korea. Let’s face it, in
a nuclear war the American’s would go after the North Koreans before they’d
attack Britain. My point here is that it has a message to provide.
Blindflug are a self-proclaimed politically interested bunch
of developers and their views do shine through strongly in the title. The
introduction to the title mentions that even in 2014 the world has enough power
to bomb itself back to the Stone Age. If you nuke a landmark city an overlay
shows you how many people you just killed, it doesn’t add anything to the
gameplay or the mechanics but gives you a sense that there is no winners in
nuclear war. Its summary screen after a game is complete will even provide you
with the message of “You Win?” and will show you how many people you killed,
how many nations you destroyed and how many megatons of explosives you dropped.
I feel that those statistics are less of a pat on the back and more a demonstration
of what could honestly happen if one of these nations decided that today was
the day to let fly.
It does lack any multiplayer functionality, it’s not a huge
gap when you look at what the game is trying to achieve, but I feel that it may
even help to provide its message with an even bigger force than it already
does. Picture you are sitting with two friends playing First Strike. You are Western
Europe, your opponents are Brazil and The United States. They quickly form an
alliance and blow you up quicker than you can say “What the deuce?” and in
Nuclear War, that could easily happen, and just as quickly! It may take some
doing but a multiplayer option would be a huge thumbs up for me for this title.
In all honesty, First Strike: Nuclear Dawn is one of the
most well rounded titles I’ve played on iOS and for it to be used for this
genre on the tablet/phone platform is a bold, but well thought move. The music
is suited to the environment and the sound effects work well when coupled with
the UI elements. All of these well-crafted elements create a very immersive
gameplay experience that should keep you coming back for more.
My only real concerns are that I’m not sure exactly how much
enjoyment you can generate from a game like this when it has been completed on
the hardest difficulty, with no multiplayer support. It wasn’t incredibly
stable on my iPad mini and crashed occasionally mid fight, but this can
obviously be patched closer to release or afterwards. I’m also concerned about
the price point, Blindflug haven’t mentioned it anywhere on their material and
with zero microtransactions to purchase I’m worried that they’ll price
themselves into the “premium” market and have to go toe-to-toe with games such
as Final Fantasy VI. Only time will tell when it is released in March on iOS
and Android.
First Strike creates an unsettling view of nuclear power in
today’s world. As you play, you can’t help but think that this could honestly
happen at any moment and that almost takes the fun out of the title. It does
make you take a step back and realise that this is still a huge danger in
today’s world. It’s one of those rare games where the developer has set out to
provide a clear message and delivers on this without being preachy or
obnoxious. I tip my hat to Blindflug, a solid and well developed game with a
solid message.