Square-Enix have been very very busy and just when you start to think they've ran out of ideas to hit your nostalgia, out comes Bravely Default, well from pretty much nowhere.
Bravely Default is a turn-based RPG set in a pretty large free roaming world. It brings back the job system of old and has references a plenty to the Final Fantasy series. The scenes and backdrops are hand drawn which gives it a unique feel and as always, the music is stellar. As far as turn based RPGs go, you would think that it was good, but just good. It's with the Brave and Default system that adds a whole new dimension to the turn based system.
In brief, you can select to be brave 3 times in one turn which
will give you 4 turns at that one time, but you'll miss the next three. Default
lets you add a free action on the next turn. Your black mage can cast four fire
spells in one turn, your warrior can attack four times in one turn and your
white mage can heal 4 times in one turn. Which is nice, but so can your
enemies. Over extend on offence and you'll leave yourself open to a beating
from your enemies, especially bosses. It's a great risk/reward style of
gameplay and there's nothing better than beating down an enemy with your
warrior and letting your white mage sit for a bit and heal up as required.
The job system really adds to this effect. If you haven't played a
game like this before, jobs allow you to specialise in a role that will offer a
unique set of skills for your character. For example, you can have a warrior
that specialises in strong melee attacks, a black mage that specialises in
casting offensive spells, white mages who can heal and protect your characters.
These characters can sometimes interact with each other. For example a black
mage can cast fire onto the sword of the knight for a large amount of damage.
As the game unfolds you are unusually presented with more unusual jobs, such as
Dragoons, theifs, Red Mages, Time Mages and Paladins. It brings a strategic
feeling to the turn based genre and lets you play in the way you feel like
playing - it's not brought into games as much these days as sometimes can lead
to horrible balance issues. There's examples of static job systems, such as
Final Fantasy IX.
The hand-drawn backdrops make you appreciate the fact that people
can still draw and paint and we haven't just been stuck in pixels and polys.
They work surprisingly well in the 3D environment of the 3DS and they are
believable in their own settings. As is the character design, I'm around 15
hours in, the characters all have their own well developed back stories and
personalities. They are designed in such a way that the job system does not
lead you down the route of "he should be a warrior, she should be a
mage". The voice-acting is by no mean the best I've heard, but adds well
to the characters and is very rarely frustrating.
As much as I do love Bravely
Default it isn't without its faults. There is one feature (that I haven't had
to use yet) called Bravery Second, which will stop your enemies for a
predetermined amount of time to allow you to go to town and do as much damage
as possible. You can generate these bravery seconds by leaving your 3DS in
sleep mode for 8 hours or you can buy them as a microtransaction. Considering
that this is a full price 3DS game, for me, that's incredibly frustrating. As I
said, I haven't had to use this feature yet, but I'll be frustrated if I am
provided with a wall that will not let me pass without using this feature, it's
cheap and underhanded and will be enough for me to go straight to my local store
to trade it in. Microtransactions have their place in gaming, but not in full
price titles. I've bought my content, give me the content.
There's also (no spoilers here) a minigame to build a city which
allows you access to weapons, armour and consumables. You can unlock builders
by inviting people through street pass, or once a day adding 4 strangers to
your town. These builders then rebuild each building and add extensions to
these at a cost of time and time only. They keep building when your 3DS is in
sleep mode and you then need to stump up the cash to buy it from the travelling
merchant in the game. It's not sleep to win, some of these items are
extortionate and will only be affordable in the late game, it's nice to have
that option of your upgrade.
This is an RPG that will keep you coming back for more and
more, be prepared to dump several hours into this game and if you've ever
slightly enjoyed RPGs before then I'd pick this up. It's a steep learning curve
for gamers unfamiliar with the genre but stick with it. For me, this is Next
Gen. Taking previous well developed mechanics and making them game-changing.
Levolution? Pah!
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