Look past the name and give it a closer look.
Epic Battle Fantasy 4 is the 4th game in the
series of flash driven, turn based RPGs by Kupo Games. Its tiny development
team, headed by Matt Roszak (Whom is credited for design, art, story and
programming) should be praised, at the very minimum, for the amount of effort
put into this title. It isn’t a once and done game, this is a well realised and
full RPG experience.
The game retains enough nostalgia from old school RPGs but
still manages to feel fresh and new. If you’ve ever played any Final Fantasy
title, excluding the MMOs, you’ll be familiar with this format. Each of your
characters is, usually, given one action to carry out each turn, the enemies
are also given a turn. It has all the usual elements you’d expect, being able
to cast magic, summon other creatures, use items and attack and it does this as
well as any turn-based RPG does. Its appeal for me was that this is a finely
tuned machine of a game. Usually with turn-based RPGs you eventually become so
powerful that nothing is really a challenge, except maybe some bosses. Epic
Battle Fantasy 4 keeps you on your toes and makes you think a little bit.
This is my first foray into the world of Epic Battle
Fantasy. I’ve always loved turn based RPGs. RPGs in general, but turn based
more so than Action, and the reason being is that it brings an element of
strategy. Epic Battle Fantasy 4 makes full use of the strategic element of the
genre.
It does this through its use of equipment and skills. The
majority of weapons have an elemental effect which will assist you in tearing
through enemies that are weak to that element. Lovely for burning up plants in
the forest with your flame sword, but will also give you nightmares if you a
decide to take this sword into a lava cave where there are enemies who are so masochistic
that swing with said sword and you’ll find they love it and healing back up. It’s
not a new mechanic but makes picking the right equipment for the right area a
bit of a headache. Weapons can be swapped out but this will take up a valuable
turn to do so. Not only that, you won’t be receiving that free ride through an
area. Remember the fish we were slicing up, well this time they brought back
their friend, Mr Flame Sprite.
The equipment also helps with the complexity of the title by
questioning your strategy. You can stack certain items to make a character like
a tank, throw some protection spells around and he’ll be the wall in front of
your defences, but what’s stopping him being hit with an instant kill ability? The
skill and specials pool is a very well implemented way of customising your
characters and their skillset. Skills can only be learned by that specific
character and specials can be learned by all, but only one character may have
it at any one time. Once again, brings some difficult decisions forward. Do I
have my tank take the healing spells? It becomes a bit of a puzzle, making sure
all of your defences and offences are covered by way of weapons, skills and
abilities. My only concern, and it’s a small one, is that a new player to RPGs
might think it’s best to keep levelling that fireball spell that’s working so
well in the forest and then struggle going through the lava cave. I’d have
liked to see a recommended skill highlight to show players that are new to the
genre a way to build a balanced character.
You can also equip the characters with items that will
provide passive bonuses or abilities within battle, another little customisable
option for balancing your team. Gone, in this game, is any idea of an “Ultimate”
weapon. For me, that’s refreshing.
Epic Battle Fantasy 4’s forge system allows for steady
progression to keep your weapons and clothing viable. As you collect item drops
and open chests you’ll start to find enough items to boost the power of your equipment
and weapons. It’s always good to see that, regardless of how far you go into
the game, having a solid set of weapons and clothing can come in handy. I also
like the feeling of having a new weapon that’s not great at first, hunting out
those items to make it more powerful and then having fun with the new weapon.
The characters are well written and interact nicely. I get
the feeling that they may be named after close friends of the developer, and
that’s ok. The reason being is that you can take some of the developer’s
personality from this. Some of the remarks and comments tend to have a personal
touch you don’t see in most games. If they are close friends you can tell they
have a lot of fun in each other’s company. This game is no doubt a labour of
love, I can’t imagine how many hours Matt and the small team at Kupo Games
would have poured into this game but looking at the polish and depth of the
game, you can tell that it’s a lot! It’s nice to be given a flavour of someone’s
personality through their creativity. The last game that made me feel like this
was Super Meat Boy, my own personal opinion is that something creative is
enjoyed best when you can take something about the designer out of the work.
You can also see the developers sense of humour shine
through in the game. There’s a lot of small gestures and references that experienced
RPG fans will appreciate. My three personal favourites where the suspiciously
looking can of a popular Scottish soft drink being a consumable item. The snow
covered Djinn from Golden Sun in Whitefall Town and the name of some of the
achievements you can gain for obtaining certain persistent items to use outside
of battle that reference a long running franchise that a lot of people don’t
associate with turn based RPGs.
Epic Battle Fantasy’s achievement system comes in the way of
medals. Small images you unlock when completing a certain task in the game.
Some are very difficult to obtain, some pretty much laughing in the face at how
ridiculous achievement systems are. Again, I found the humour to be well placed
and fitting for the game. Having an overview of what medals I had still to gain
was enjoyable. Coupled with the bestiary gives you that feeling of collection
that a lot of RPGs look past. Epic Battle Fantasy wants you to complete
everything for completions sense and it helps keep you engaged in that “one
more battle” feel.
The only criticism I feel I can effectively levy at the game
is that if you are not a fan of the genre or are new to it, this game will have
a huge learning curve. It expects you to be familiar with its core mechanics.
It expects you to know what a buff and debuff is and it expects you to know how
to build a balanced character. But when all is said and done, there are other
games out there that do hold your hand through this. This is a game by a
turn-based RPG fan, for turn-based RPG fans.
I’ll be honest, completely honest, I did not expect much
from Epic Battle Fantasy 4. There’s a few reasons. I was sceptical at first, as
I usually am, about games predominately made by one person. In most cases, you’ll
find there’s something lacking. For example, the collision detection is appalling
or the art is woeful, or it’s just a poorly designed game. I was also a bit
cautious of the game, my initial thoughts were that it’s a bit on the silly
side. Lastly, when knowing this was the 4th in a series of games,
especially when knowing it was pretty much a one-man-band, my alarm bells
started ringing. “This has been greenlit without anyone looking at it”, “These
games are being thrown out of this guys room to fill a portfolio”
To quote one of my favourite Dwarfs of all time, Thorin
Oakenshield “Never have I been so wrong”
Epic Battle Fantasy 4 is an absolutely fantastic game, made
even more impressive by the huge contribution by Matt Roszak. It is a game that
I had to force myself to stop playing, just to write the review, and it’s a game
I will continue to play for many, many more hours to come. It’s a fun
adventure, split into manageable chunks. The art style is soft and friendly,
the enemies look menacing but not extreme. The mechanics are solid, the story
is well written, the characters engaging and the experience is immersive. The
fact that it has been localised into 4 other languages should also show you
that this isn’t just for fun.
I still personally believe that the name of the title may
put some players off the purchase, but I hope they do their research and don’t look
at this game with the shallow depth I did before giving it a go. Well worth the
£8.99 asking price. If you are even the smallest fan of turn-based RPGs go and
buy this, you won’t regret it and keep an eye on what Matt Roszak is doing in
the future. This developer has shown what he can do and I’m excited to see what’s
coming in the future.
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