A Year Walk, as developer Simogo describes, is a Swedish
Tradition where a man would lock themselves in a dark room for the whole day
with no food or water and, at the stroke of midnight, would walk to the closest
church to understand what the New Year would bring. The practice is thought to
be dangerous, all kinds of creatures and myths were said to accompany the Walker
on their journey. The Walk was set to show the future, good or bad and could be
known to show the Walker an almost binary set of visions. Either vastly
positive, or terribly negative.
The setting for Year Walk is a reserved and greyscale
forest, Simogo have done a great job creating this aesthetic of the winter’s evening.
There’s an overlay of snowfall that doesn’t obstruct your view and the snow on
the ground seems to give off a tainted glow, it’s pretty much perfect for the
title. This had to be done right or else the game runs a risk of not being
taken seriously. The game itself is a First Person 2D affair. The control
system for the PC version translates as well from the iOS original as you would
expect.
Its music and sound use is also solid. Simogo use sound and
music as a gameplay mechanic in some parts of the game. In one particular
section I was following a beautifully horrible siren song through the forest
and wondering to myself. “Do I really want to know what’s making this?” The
sound and music are menacing and when you couple all of its elements together,
the sum of Year Walk’s parts is a handsomely developed project. It’s a game
that grabs you and holds your attention through its solid use of its elements
and I really feel that they had a plan in place, stuck to it rigidly and never
questioned their convictions. This is especially true when looking at their
case of creatures who inhabit the world.
When you are on your Walk your character will encounter
creatures from, what Simogo claims, is Swedish Mythology. Without giving any
spoilers away, these beings are well-written and interesting and each come with
their own myths attached to them. The stories are creepy and unforgiving and
some of them are exceptionally brutal. I find it difficult to believe that what
Simogo have said is Mythology is true however, as after a pretty lengthy search
online I have found absolutely zero information on these creatures. Left with a
feeling of being cheated, I came to realise that if these are entities created
by Simogo I tip my hat to them. The reason I went digging for more information
was to learn more about these Myths, as they all seem deep. The quality of the
myths and the writing that describes them found in the in-game Encyclopaedia is
fantastic. To the point where I thought they had just pulled these characters
straight out of Folk Tale books!
If I could present one criticism to the title it would be
that it is very short. I have the feeling that it was developed with
replayability in mind but when one of your achievements is to complete a full
walk within 20 minutes, it does make you question the amount of content present
in the game. Simogo can be almost forgiven for this considering how nice their
world is, and it was originally developed for the tablet market. It’s
frustrating that, as a gamer, I would like to experience more of this world. I
can’t help but wanting more, it might sound like an entitled rant but I loved
this world so much that I feel it needs to be fleshed out more to fully
appreciate their vision. Of course, this does run the risk of diluting their,
seemingly, own mythology. The lack of a volume slider is also a critical part
of the PC port that has been missed. It’s not a huge problem, but it is easy
enough to incorporate and clearly has been forgotten about due to the nature of
iOS devices.
I applaud Simogo for trying something just that little bit
different. There’s not many games that dabble with any sort of Mythos, never
mind create their own and feel that this developer has a lot of creativity
present in their studio. If you don’t believe me then take a look at another
other critically acclaimed iOS title they developed by the name of Bumpy Road.
This is a developer who isn’t scared to make the games they want to make and
for me, are realising titles to an exceptionally high quality and originality.
If you have a bit of cash sitting there and feel like
something a little out of the ordinary I would certainly recommend Year Walk.
It might only take you a few hours to work through but I’m sure it’ll be
memorable for some time to come.
Review written and published on Universal Gaming
Review written and published on Universal Gaming
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