Thursday 17 April 2014

Tower of Guns - Terrible Posture Games - PC (2014)


In what could be the most straight-to-the-point descriptive titles of all time, Terrible Posture Games have come up with something a little bit special! Tower of Guns, is a tower filled with guns! It’s a 3D FPS Roguelike. Roguelikes are games that have a combination of permanent death of your character, procedurally generated levels and are usually turn based. Randomisation comes in to play with power-ups and abilities becoming either fantastic or awful and normally will lead to a great run or a poor run, before your untimely demise. Tower of Guns fills its Roguelike requirements well, each of the maps are randomised to a certain extent with varying amounts and different enemies on each run, it has permanent death for each and every one of your runs and the power ups and abilities are pretty much completely randomised. There’s plenty of Roguelike games on the market and what sets Tower of Guns apart from its competitors is its 3D nature and 1st person perspective.



Roguelikes are traditionally turn-based 2D strategy games, there’s been a few more recent advances into the action RPG genre. For example, Rogue Legacy and Binding of Isaac. Both very good titles, both 2D. Terrible Posture Games have taken a chance on procedurally generated 3D maps for an FPS and they have worked out a treat. Although some rooms will be similar in layout and design, it’s still impressive that they are able to link together with ease. They aren’t completely procedural, I’ve had a few rooms appear twice but the enemies are always randomised. Roguelikes have been around for a while, but they seem to have become more popular in the last few years, as such, it’s nice that it has the feel of an old school FPS. Developed on the Unreal Engine which obviously helps, but the texture work and the colour palette are what brings back the nostalgia graphically. Speaking of graphics the options for the game are solid. An FOV slider on a game developed by one person is superb and the graphics options on a whole are pretty in depth.



For each run you are given a choice of guns that can be unlocked by completing various feats within the game. For example, destroying 250 cannons over the course of several runs will unlock a new weapon. Dying horribly a couple of times will also unlock a new gun. It’s a trait of the genre. Although each run cannot be replayed, you still contribute to the progression system through the game, unlocking more powerful weapons and traits as you become better at the game. The trait system is also a nice addition to your loadout. Selections vary from triple jumping to reduced difficulty to immunity from environment effects and each has their own benefits during the game. Having reduced difficulty will help you ease into the game slowly but being able to triple jump might let you get up to that ledge that’s just out of reach. Somewhat frustrating considering that ledge is highly unlikely to be there when you come back on your next game!



The gunplay is where the real nostalgia kicks in. This game is fast, really fast. To the point where if I stopped to pop a quick screenshot I was risking death. Every. Single. Time. Jumping from platform to platform whilst annihilating your enemies and collecting health in the form of pick-ups has a certain Unreal or Quake feeling. A blast back to my early teens and when I should have been working harder at Uni. Every part of this game adds to that feeling of nostalgic comfort. From the loot drops, to the sound effects, to the music and right down to the unlimited ammo! If you even slightly enjoyed old school FPS, you know, before Modern Warfare ruined the genre then get this! Apart from being scared of being blown back to the Stone Age at every corner, you can level your weapon as you kill enemies. Blue energy will push your level up, giving you more power to your punch, but taking damage can drop the weapon level. Do you risk killing all the enemies in the zone or try to run past? It’s a lovely little risk/reward function that isn’t often present in Roguelikes and adds an additional thought to your playstyle for each and every run.

Tower of Guns wasn’t a game I enjoyed to begin with, but after a few runs and becoming a bit more familiar I started to become immersed in the title. It’s a game that I’ve kept coming back to over the last week or so and will probably continue to play over the next few weeks! It’s incredibly difficult but rewarding title and will have you yearning for simpler times when Team Deathmatch with Insta-Gib was enough for a full night’s entertainment!


Written and published for Universal Gaming




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