From a world filled with Flappy Bird and Temple Run comes
M0B1US from Glaswegian developer Mental Ultimate. It's an endless running released
for iOS. It has a bit of a unique spin, where the screen will not move at all
during the game, instead, the player will run along the ground, then onto the
other three walls in a lap around the screen. It’s a bit disorientating at
first but after a while it becomes natural.
It makes good use of the mechanics of iOS titles with a
simple tap gesture allowing the runner to jump over boxes and a swipe of the finger
will slide you under any oncoming obstacles. It's responsive, which is just as
well as the window of opportunity to make your action is very small. The
obstacles themselves aren't very varied. You either have the box to jump over
or the box to slide under. I can't really argue that other games of the genre have
hugely varied obstacle sets. Temple Run has its holes and trees, Flappy Bird
just has tubes. It just feels pretty repetitive. There's no real reason for
running, again looking at other games: Temple Run has you escaping dark
creatures of a tomb, Jetpack Joyride has you blasting at high speed through a
science lab with goodness knows how much horsepower on your back. M0B1US feels
like a cyber-gym, I don't know why this guy is running and jumping around the
corners of the room, I don't think he knows either, ignorance is bliss I
suppose.
Not only that, most running games will give you the sense of
progression. Collecting coins or rings or shiny stones to unlock customisation
options for your experience. None of these games would be as entertaining
without the customisation, the genre runs thin without it and M0B1US is lacking
in this regard. Likewise with its gameplay. Being given set tasks and goals help
extend these experiences. It gives you a goal within a main goal and can
sometimes alter the way you play the same game. It keeps it fresh and interesting.
Again, M0B1US doesn't have any of this, it's just running with no real structured
reason or set goal.
What it does do well though is its theme. A lot of these
endless runner games make use of a varied and bright colour pallet whereas M0B1US’s
charm lies with its futuristic blue hues and glowing orange obstacles. It's a
change of pace for a genre that is mainly aimed at kids and the music keeps the
whole game tied together nicely.
For 69p you can't really argue. It's entertaining enough to
keep you busy on travelling to work or waiting on a train, but you won't go
back to it over and over again, which is what these types of games rely on. I'm
usually a non-believer of free to play models, but when you look at running
games, their strength is in the customisation. M0B1US has none which is
unfortunate as may have kept me playing a little longer. It's built well and
has been bold enough to go for its own theme, disappointingly, it's not enough
to stand out in an already saturated genre.
Written and Published for CalmDownTom
Written and Published for CalmDownTom
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