Wednesday 28 May 2014

Transistor Review - Supergiant Games - PC (2014)


Abandon hope all ye whom expect anything short of the full 5 stars for Transistor. It’s what it deserves and rightly so. I’ll cover the sum of its parts in more detail throughout the review, but if you want the short version, it’s as close to perfection in a video game that I’ve seen for quite some time. Supergiant are a small, exceptionally experienced team and for their second effect have really hit the nail on the head. It’s not what you would define as a game, it’s an experience.


2011 saw Supergiant release Bastion to high critical acclaim, its unique narrative, style and story helped it on its way to several Game of The Year awards. For Supergiant, it’s a case of if it’s not broke then don’t fix it. But don’t bring out the exact same game again! I could spend the whole review discussing where Transistor is heavily influenced by Bastion, it’s not a bad thing. It would have been crazy for them to abandon a formula that has worked so well.


One similarity that wouldn’t have been left out regardless of how different Transistor could have been to Bastion is its art. It’s a similar isometric viewed plane in Third Person, however, Cloudbank is a completely new universe. Dashes of neon and a haze of noir bring this Cyberpunk inspired playground to life. It feels like a real city, a real world. The character design of Red, the game’s main protagonist fits the world wonderfully, along with the Transistor sword itself. Add The Process also don’t feel out of place, they’re well designed and feel dangerous in the environment, their often clinical whites offset by the softer environments. All of these elements, right down to the UI fit the title wonderfully, and I honestly could not find a fault with the artistic direction. Thanks for the 100+ screenshots I took whilst playing through!


Darren Korb returns with another absolute blinder of a soundtrack also. This is a man that knows how to create music and sound for a game and helps bring Transistor’s art to life. His music is memorable, and comfortable without detracting from the immersion of the title. It’s quality is perfect and there’s not a single track that sounds like it’s from a different game universe. Another job well done and a huge thumbs up. 


Another stalwart of the Supergiant arsenal is its narration. Bastion’s narrator returns to voice the Transistor, the games’ only weapon. The story is driven in a different way from Bastion. The Transistor acting as a companion for Red. The chemistry between sword and wielder is solid. They work as a perfect pair and the story flows well through the sword talking to Red and the game’s OVC stations dotted around the world of Cloudbank.


With the Transistor being the only weapon in the game, it poses a unique problem. How do you control the strength of the weapon so that it believably struggles in the early stages yet comes true by the end? Well if you’re Supergiant you answer that question with a fantastic mechanic. The Transistor has 16 different abilities or “functions” which can be used as either a main usable action, a buff for a main action or a passive ability. This system, along with the Turn() function, which I’ll cover off later helps keep the combat fresh through the playthrough and will adapt itself to pretty much anyone’s playstyle.  This system allows for thousands of combinations, and is a masterstroke by Supergiant. Within these 16 abilities you can play Red in whichever way you like. There’s a maximum amount that can be equipped as some abilities pack more of a punch than others but you’re almost guaranteed to find a combination that suits you.


At its heart Transistor is an Action RPG, its fast and frenetic pace will keep any seasoned veteran a run for his money without using the Turn(). I found the Turn() to be pretty unique spin on the combat system, using the power of the Transistor you can stop time, plan and use actions and execute within a short period of time, this will disable you for a few seconds but allows you to chain actions together, thinking through a unique challenge each time. There’s not a huge variety of enemies but it’s nice to pick and choose your enemies whilst keeping a safe distance to plan your next attack.



Couple all these elements with a thoroughly engaging story and you’ve got gaming gold. It may be short, I clocked my first play through in around 6 hours, but it’s a beautiful 6 hours. At £14.99 on release it’s a very pair price for the quality it provides. There’s very little I’d change about Transistor it impressed me thoroughly and my attention is very much focused on where Supergiant go from here. I don’t see the wheels coming off this cart anytime soon! 


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